Wolfenstein 3D:

Source Code Instructions

 

Files Required

Borland C++ 3.1 (BC31.ZIP)

Wolf3d Source Code (WOLFSRC.ZIP)

VGA Files (VGAFILES.ZIP)

Plus the registered version of Wolfenstein 3D.

 

 

Setting it up

1. Unzip BC31.ZIP into a folder and run the EXE file it creates.

2. Install Borland++ 3.1 to C:\TC

3. Install a fresh copy of Wolf3D to C:\WOLF3D

4. Unzip WOLFSRC.ZIP into a folder, and run the INSTALL file it creates.

5. Install Source Code to C:\WOLFSRC

6. Run the INSTALL file again, but this time install Source Code to C:\TC\BIN

7. Unzip VGAFILES.ZIP to C:\WOLF3D and say YES when asked to replace the old files!

 

 

Compiling the Code

1. Goto C:\TC\BIN and run BC.EXE

2. Goto PROJECT and OPEN, then open C:\TC\BIN\WOLF.PRJ then click OK

3. Goto OPTIONS and DIRECTORIES, and make sure the directories read as follows:

C:\TC\INCLUDE - INCLUDE DIRECTORY

C:\TC\LIB - LIBRARY DIRECTORY

C:\WOLF3D - OUTPUT DIRECTORY

C:\WOLFSRC - SOURCE DIRECTORY, then click OK

4. Go down the file list at the bottom of the screen and find SIGNON.OBJ and GAMEPAL.OBJ - click on each of them once and press delete for each file.

5. Now press INSERT and goto C:\WOLFSRC\OBJ and INSERT SIGNON.OBJ and GAMEPAL.OBJ - then click DONE.

6. Select COMPILE and BUILD ALL.

 

In C:\WOLF3D, you should now have a fully functional WOLF3D.EXE - Woohoo!!

 

Many thanks to David Gebler, on whose original source code instructions the above information is based.

Download a DOC file of the above instructions.

 

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